Download e-book for iPad: Agent-Based Modeling Meets Gaming Simulation by Hiroshi Deguchi (auth.), Kiyoshi Arai D.Eng., Hiroshi

By Hiroshi Deguchi (auth.), Kiyoshi Arai D.Eng., Hiroshi Deguchi D.Sc, D.Econ., Hiroyuki Matsui D.Eng. (eds.)

ISBN-10: 4431294260

ISBN-13: 9784431294269

ISBN-10: 4431294279

ISBN-13: 9784431294276

This selection of first-class papers cultivates a brand new point of view on agent-based social approach sciences, gaming simulation, and their hybridization. many of the papers integrated right here have been offered within the distinct consultation titled Agent-Based Modeling Meets Gaming Simulation at ISAGA2003, the thirty fourth annual convention of the foreign Simulation and Gaming organization (ISAGA) at Kazusa Akademia Park in Kisarazu, Chiba, Japan, August 25–29, 2003. This post-proceedings was once supported via the twenty-?rst century COE (Centers of Excellence) application construction of Agent-Based Social structures Sciences (ABSSS), proven on the Tokyo Institute of expertise in 2004. the current quantity includes papers submitted to the precise consultation of ISAGA2003 and offers an outstanding instance of the various scope and traditional of study completed in simulation and gaming this present day. The topic of the designated consultation at ISAGA2003 used to be Agent-Based Modeling Meets Gaming Simulation. these days, agent-based simulation is turning into highly regarded for modeling and fixing complicated social phenomena. it's also used to reach at sensible ideas to social difficulties. whilst, notwithstanding, the validity of simulation doesn't exist within the magni?cence of the version. R. Axelrod stresses the simplicity of the agent-based simulation version during the “Keep it uncomplicated, silly” (KISS) precept: As an awesome, uncomplicated modeling is essential.

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Extra resources for Agent-Based Modeling Meets Gaming Simulation

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In the current U-Mart system Version 2, the server itself has a GUI so that users can smoothly switch between standalone use and network use. This reduces 28 H. Matsui et al. the cost and learning load and allows selection of the mode that is better suited to each situation. Characteristics of Education Using the U-Mart System Education that lets students participate in trading using the U-Mart system has more potential benefits than traditional lectures and exercises. For example, there are many Web sites that allow the investing public to experience virtual stock trading using actual stock prices, and sometimes such sites are used in education.

Experiments Experimental Setup As a testbed of our approach, we develop a manufacturing company game. The specifications are summarized as follows: 1. Business domain: manufacturing; 2. Task: the procurement of the raw material, manufacturing and sales of the product; 3. Objective: to increase sales amount and obtain cash deposit; 4. Decision making items at each round: raw material procurement, production instructions, and sales price; 5. Game setting: Initial raw material stock: 400, transportation and production delay: one term, transportation and stock charges: one money unit per item.

A firm will use all its own funds for its investment program. Fi , t = FR i , t + FPi , t (1) The production quantity of firm i for term t is Qi,t. It is determined by production investment FPi,t. We assume that the production cost per product (C) is fixed and is defined in Eq. 2: Qi , t = FPi , t C (2) Ti,t represents the technological level of firm i for previous term t − 1. T−i,t−1 represents the technological level of firms other than firm i for term t. T is the technological innovation function. The technological level of a firm is defined in Eq.

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Agent-Based Modeling Meets Gaming Simulation by Hiroshi Deguchi (auth.), Kiyoshi Arai D.Eng., Hiroshi Deguchi D.Sc, D.Econ., Hiroyuki Matsui D.Eng. (eds.)


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