Donna M. Lanclos's At Play in Belfast: Children’s Folklore and Identities in PDF

By Donna M. Lanclos

ISBN-10: 081353321X

ISBN-13: 9780813533216

Donna M. Lanclos writes approximately childrens at the university playgrounds of working-class Belfast, Northern eire, utilizing their very own phrases to teach how they form their social identities. The inspiration that kid's voices and views needs to be integrated in a piece approximately formative years is critical to the booklet. Lanclos explores kid's folklore, together with skipping rhymes, clapping video games, and "dirty" jokes, from 5 Belfast fundamental faculties (two Protestant, Catholic, and one mixed). She listens for what she will be able to find out about gender, family members, adult-child interactions, and Protestant/Catholic tensions. Lanclos usually notes violent topics within the folklore and conversations that point out kids are conscious of the truth within which they dwell. yet even as, teenagers withstand being marginalized via adults who try and guard them from this reality.

For Lanclos, kid's reviews stimulate discussions approximately tradition and society. In her phrases, "Children's daily lives are extra than simply education for his or her futures, yet are existence itself."

At Play in Belfast is a quantity within the Rutgers sequence in early life stories, edited by way of Myra Bluebond-Langner.

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Extra info for At Play in Belfast: Children’s Folklore and Identities in Northern Ireland

Example text

Mad giggling] . . 28 She and the other two girls giggle furiously, and all appear embarrassed, but then Suzanne immediately starts with another “rude joke”: There was a family on the plane, and the plane starts to go down, so they have to get out, with parachutes, so they jump out, and when they get down, the baby is there, too. 29 The punch line of that joke is later chanted by the girls among themselves as they line up to go out to the playground—although they’re sure to keep out of earshot of both the boys and the dinner ladies as they do so.

The girl runs away, and the boy follows her. A P2 girl grabs my hand and pulls me toward the growing group of her age-mates, boys and girls, who are playing Train: the lead child runs, and the rest of them hold on to the back of the shirt of the person in front of them, and they all run around the playground in a line. This is the game that started earlier, and nearly anyone, it seems, can try to join in, although some get invited by the lead child as she runs by them. I am the second A Day in the Life 23 “car” in the train for quite a while, until the playground aide tells us we’re not supposed to play that, because there are too many on the playground for it to be safe, if we run fast.

P6 girls playing this game explain to me, as I look on curiously, that each step is a day of the week. Sunday is the same step as Monday, just slightly beyond it, because there are only so many steps: Mon Sun Tues Weds Thurs Fri “ON” Sat On stands at the bottom of the steps, on Saturday, and calls out a day, and the players have to go to the step that corresponds to that day, with Monday being the highest step, farthest from On, and Friday being the lowest and closest. On calls out the day and the players go to that step.

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At Play in Belfast: Children’s Folklore and Identities in Northern Ireland by Donna M. Lanclos


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