Battletech Technical Readout 3067 by Randall N. Bills PDF

By Randall N. Bills

ISBN-10: 389064970X

ISBN-13: 9783890649702

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ISBN: 096438485X
EAN: 9780964384859
ASIN: 096438485X
Publisher: Rolenta Press
Publication Date: 2001-07
Number of Pages: 388
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The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. 3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

This ability replaces the versatile performance gained at 2nd level and well-versed. Arrowsong Strike (Su): At 6th level, an Arrowsong minstrel can use spellstrikeUM (as per the magus class feature) to cast a single-target ranged touch attack spell and deliver it through a ranged weapon attack. Even if the spell can normally affect multiple targets, only a single missile, ray, or effect accompanies the attack. She cannot use spellstrike with normal touch attacks or melee attacks. At 18th level, an Arrowsong minstrel using a multipletarget spell with this ability can deliver one ray or line of effect with each attack when using a full-attack action, up to the maximum allowed by the spell (in the case of ray effects).

In addition, a deep marshal gains the heavy armor magus ability at 9th level. This ability alters the magus’s armor proficiencies, the medium armor class feature, and the heavy armor class feature. Deep Spellcasting: A deep marshal learns numerous arcane secrets involving the shaping and warding of earth and stone. She adds the following sorcerer/wizard spells to her magus spell list as magus spells of the same level: crafter’s curseAPG, crafter’s fortuneAPG, erase, expeditious excavationAPG, fabricate, greater make whole (Technology Guide 10), knock, major creation, make whole, mending, minor creation, move earth, passwall, stone shape, transmute mud to rock, transmute rock to mud, and all 0- through 6th-level sorcerer/wizard spells of the abjuration school.

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Battletech Technical Readout 3067 by Randall N. Bills


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