Download e-book for kindle: Fading Suns: The Roleplaying Game by Bill Bridges, Andrew Greenberg

By Bill Bridges, Andrew Greenberg

ISBN-10: 1888906006

ISBN-13: 9781888906004

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Get Phoenix: The Fall & Rise of Video Games PDF

Booklet Details:

ISBN: 096438485X
EAN: 9780964384859
ASIN: 096438485X
Publisher: Rolenta Press
Publication Date: 2001-07
Number of Pages: 388
Website: Amazon, LibraryThing, Google Books, Goodreads


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GoodReads writer Information:

Author identify: Leonard Herman

Author Description: Herman, "The video game Scholar", fell in love with videogames the 1st time he performed Pong at a neighborhood bowling alley in 1972. He started accumulating videogames in 1979 after he bought his first Atari VCS after which begun writing his first ebook on videogames: ABC To The VCS, which wouldn't be released till 1996. A programmer and technical author via alternate, Mr. Herman based Rolenta Press in 1994 to post his publication, Phoenix: the autumn & upward push of Videogames, the 1st severe booklet on videogame heritage. In 2008, video game Informer named Phoenix the #2 publication on videogames in all time. The name has been referred because the "Bible of the videogame industry".

Mr. Herman has written videogame-related articles for digital Gaming per thirty days, Videogaming Illustrated, respectable US Playstation, video games, aspect, Pocket video games, vintage Gamer journal, Manci video games, online game Collector, and Gamespot, in addition to modifying online game dealer magazine.

Author URL: http://www. goodreads. com/author/show/424378

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Additional info for Fading Suns: The Roleplaying Game

Sample text

Archmage An archmage spirit is a font of knowledge and arcane power. Spirit Bonus: When you channel an archmage, your spirit bonus applies on concentration checks, Intelligence checks, and Intelligence-based skill checks. Seance Boon: Your damaging spells deal an additional 2 points of damage of the same type that they would normally deal to each target. Favored Locations: Arcane redoubts, areas of unusual magic, libraries, schools. Inf luence Penalty: Your body begins to respond as if you were a frail, aged scholar.

To learn or cast a spell, a mesmerist must have a Charisma score equal to at least 10 + the spell’s level. The saving throw DC against a mesmerist’s spell is 10 + the spell’s level + the mesmerist’s Charisma modifier. Like other spellcasters, a mesmerist can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table 1–4: Mesmerist on page 39. In addition, he receives bonus spells per day if he has a high Charisma score (see Table 1–3 on page 17 of the Pathfinder RPG Core Rulebook).

The mesmerist can trigger this trick when the subject attempts a saving throw against an attack or spell that normally deals half damage on a successful save, before the subject rolls the save. If the subject succeeds at her save, she takes no damage. If the mesmerist is 12th level or higher, the subject takes only half damage if she fails her save. The benefits of this trick don’t stack with those of the evasion or stalwart class features. Compel Alacrity: A dash of mental speed lets the subject push past her physical limits to avoid an enemy.

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Fading Suns: The Roleplaying Game by Bill Bridges, Andrew Greenberg

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