By Douglas Sun
Created for RMFRP and Shadow international, the recent Races & Cultures delivers every little thing you want to layout precise, fascinating and various characters to your Rolemaster and Shadow global adventures. Races & Cultures is split into major sections on races and cultures so that you can mi and fit!
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Additional info for Races & Cultures (Rolemaster)
Extra Languages: In addition to the tongues listed above: North-speech (S6/W6), Plains-speech (S6/ W6) and Wood-speech (S6/W6). Extra Money: Coins, gems or jeweled items. Special Items: All special items are available. Very likely, they will be made out of finely wrought metal (if metal is an appropriate material). Talents: All are available. HALF E LF RACIAL I NFORMATION Stat Modifiers +2 AG +2 CO 0 ME 0 RE -3 SD 0 EM 0 IN +4 PR +4 QU +2 ST +10 AP Soul Departure 6 Languages 3 44 Base Rate 70 AT (DB) 9(30s) Attacks RR Modifiers Progression Rates Channeling Body Development -5 0•7•5•3•1 Essence Arcane PP -5 0•6•5•4•3 Mentalism Channeling PP -5 0•6•5•4•3 Poison Essence PP 0 0•6•6•4•3 Disease Mentalism PP +50 0•7•5•4•3 Psionic Psionic PP 0 0•6•4•3•1 Race Type Recover y X 3 1 Background Options 4 GM Information Max Pace/MN Bonus Dash/10 Size/Crit Speed MA/AQ M/MD/MD C 40 Melee/70 ONSTRUCT Missile ERITARI The Eritari are descended from an intermingling of Elves and Thesians (or perhaps even the ancient Jinteni, the forebears of the Thesians).
Otherwise, all are available. Talents: All are available. PHYSICAL DESCRIPTION Build: Unlike their bulbous cousins, Grey Gratar are lean and wiry, even thinner than some Men. Coloring: True to their name, Grey Gratar have grayish, almost colorless skin. Endurance: Normal. Height: Gray Gratar range from 5'-5'6" in height. Life Span: Gray Gratar have an average life expectancy of 150 years. Resistance: Normal Special Abilities: None. 5 Background Options 5 GM Information Max Pace/MN Bonus Spt/0 Size/Crit Speed MA/AQ M/SL/MD 30 Melee/20 Missile/20 MBi Strengths and Weaknesses: Gray Gratar function best as Thieves, Rogues or Warrior Monks.
But even Lennai who become Fighters, Rangers, Rogues or even spell users all have some practice in the art of observing without being observed themselves, having been pressed into service as sentinels of their community. Religious Attitudes: All Lennai communities are headed by a powerful Dryad who functions not only as a temporal tribal leader, but also as a living embodiment of their forest god. He conducts religious ceremonies and functions as something of a divine oracle, channeling the Lennai deity as it speaks directly to the tribe.
Races & Cultures (Rolemaster) by Douglas Sun